

#Star wars ship simulator Pc
Careful examination reveals graphics that actually seem fairly simple, but are buoyed by generous amounts of particle effects, as well as genuinely beautiful 3D cockpits that are beyond anything from the PC games of old. The five-minute trailer reveals a game that indeed looks like a heightened version of the original X-Wing games, melding the more tactical gameplay of the simulations with Rogue Squadron-like setpiece battles. To that end it's adding customizable pilots, complex ship loadouts, and even the odd Ewok bobblehead for your cockpit.Īt first blush, it seems good. Though it seems built around a faster-paced brand of action gameplay than its predecessors, Star Wars: Squadrons is clearly inspired by the X-Wing series, bringing back classic features like power management and a first-person cockpit UI. Revealed last week, Star Wars: Squadrons's first gameplay was shown at today's EA Play event, and it was exciting to say the least. But now we have Star Wars: Squadrons, and as Michael Scott would say, I'm ready to get hurt again. I was content with Star Wars Battlefront 2's excellent starfighter mode and told myself that it was good enough. I had given up hope a long time ago that X-Wing would ever make a comeback certainly not with EA at the helm. In such a world, space combat simulators had no place, or so it seemed.

Simulations gave way to shooters, isometric RPGs ceded the stage to MMORPGs, and the boundaries that defined PC and console gaming began to steadily erode. The X-Wing series died along with the space combat simulation genre around 2000 a period that marked the end of what I would call PC gaming's Silver Age. It offered the perfect balance between arcade and simulation sensibilities, fulfilling the fantasy of being Wedge Antilles in the Death Star trench while telling a great story to boot.
#Star wars ship simulator how to
It was a series that spurred my love of Star Wars, marked my first experience with online gaming, and even taught me a thing or two about how to make games. It's difficult to convey just how much the X-Wing series, particularly TIE Fighter, means to me. For me, that was a fresh take on the X-Wing series, LucasArts' line of space combat simulators that enjoyed immense popularity in the '90s. Everyone has that holy grail game the one that they desperately want, but can hardly dare to believe will actually happen. The first time I heard about Star Wars: Squadrons, my heart leapt straight into my throat.
